This is my render of particles flying through a maze. Enjoy
~For Blender users~
I set up a maze by extruding a cube along the x and y axis(<- possible bad spelling). Then I set up a path to go through a certain section of the maze and I set up 8-ring 8-section UV sphere to emit the particles. I made the path a curve guide though the "Fields" section in the physics buttons.
The "halo" material that I gave the particles was just "halo size" .044, "hard" 26, and "add" .138.
I turned on Ambient Occlusion.